

I often start with "diplomat" quality (free diplomatic office at start), pay $2000 for edict "Russian aid", and than start putting up 2~3 half priced tenements over the next 5 years. The housing quality of shacks is 6~7 while even a tenement offers a 20+ quality, which is a 3-fold increase at least. Housing is the 2nd most important happiness factor after food in Tropico. Pineapple and fish can be canned in a factory, so they also offer a good basis for you to start an industry.Ĥ. Try to place some papaya and pineapple farms when land is suitable, they sell good price when there is surplus (note: papaya trees takes ~5 yrs to mature and bear fruit). Remember the edict "food for the people", doubling food consumption but potentially raising food quality from ~67% to as high as 90%, provided that you have abundant food supply. Other food crop farms or fishing wharf about 30~40, depending on the harvest.

A well placed corn farm in green background can often feed up to 50~60 people. Then let's see the objectives one by one.ģ. If your background brings you some respect from your people or faction, that's even better. Completing these 3 objectives should bring you through the first 2 elections even at hardest political difficulty.

See? To fulfill the requests and appease the commies is EXACTLY what you should achieve in the first 10 years. They could be equally religious, which is usually the 2nd largest faction.Ģ. The largest faction in the population, as expected, are the poor. So that some people are well taken cared of, and some others are, unfortunately, to be dealt with later. But as we are practising "DEMOCRACY" in Tropico, we can at least get 51% of people happy just to stay in office. (Ignore this if you're a totalitarian.)ġ. If election is your problem, here are a few tricks.

It's not that hard to feed your fella Tropicans, but to get them happy is another matter. It's a basic strategy but it can get you through most games. As soon as this is in play and I'm no longer poor, I'll set up a small tourism area. That should get you some money coming in. From there, figure out what makes the most sense factories wise on the island. Get a church and one of the medical buildings in play as soon as possible. I play basically all sandbox mode, so my early game is usually get a good farming system in place, find a mine to exploit. If one of them is getting angry, fix it asap. Cuts down the cost of having to hire educated workers from abroad.Ĭompared to Tropico 4, I feel like keeping the factions happy is more critical in this game. It sops up some people as they are going through school, but it pays off about 10 years in. Some people wait, but I like to get a high school and college going as soon as I can afford it. Anything that sits too long is either resources your people can't use, or things you aren't exporting. I also keep a decent amount of teamsters around. When you start moving out and expanding, find good midway points to place them in. This is just because I'll probably be building my main city right there. I usually want two right at the beginning, typically adjacent. Not only do they build, they also perform maintenance on structures to keep them from decaying. Make a trail of construction workers as you expand. I haven't played in awhile, and I'm not recalling a guide.
